Similar thing happen to any dungeons in F8, for the majorities of the time, if I solo the dungeons in F8, I have normal ping, but if I get into certain party, my ping spiked to 300-400ms or even higher. After the (high ping) match was ended and I quened into another match, my ping was back to normal ~140ms again. For example, when I go into a 6v6 match, my ping spiked to 300-400ms for the whole match. I don't know if it is server-related because I found that I only had this high ping when I got into certain parties in F8 or BG. This is weird because with this high ping, supposedly everything should be frozen on the screen.)
Sometimes, even to 5k ms (screen wasn't frozen, I just couldn't use any skills or move around, but all other players and bosses are still moving around normally. However, during peak time (as you stated), sometimes my ping spiked from 150ms to 300-400ms. My usual in-game pin is around 100-150ms. Well.you know which internet company I use.
and I am using 150 Mbps upload and download speed.
even the smallest thing running in your pc that you dont think affects anything can affect the performance of BnS for some odd reason. Tbh if it was completely servers fault every single person in the game would suffer these lags and pings currently so it most likely is the optimization in your end or both in your end and servers end during rush hours and whatnot.
So with that said ncsoft developers should try to optimize the game better first before saying its all servers fault. This would suggest that either your pc specs are too slow to handle the needs of BnS to have a decent lag free ping and/or server is too overloaded because of the poorly optimized game as your and servers game framerates seems to affect the lag alot. A low frame rate would therefore make the game less responsive to updates and may force it to skip outdated data." Although packets could theoretically be generated and sent faster than this, it would only result in sending redundant data if the game state cannot be updated between each packet.
Generating packets to send to the server and processing the received packets can only be done as often as the client is able to update its local state. In addition, the client must receive the necessary information from the server in order to fully update the state. As the central game state is located on the server, the updated information must be sent from the client to the server in order to take effect. The frequency at which frames are generated is often referred to as the frame rate. When all processing is finished, the game will update the game state and produce an output, such as a new image on the screen and/or a packet to be sent to the server. During each frame, the game accepts user input and performs necessary calculations (AI, graphics etc.). Generally, games consist of a looped sequence of states, or "frames". "Hardware related issues cause lag due to the fundamental structure of the game architecture. So is anyone else experiencing the same thing or is it just me and my buddies/guildies here in B.C.? Since NC is famous for their servers, I'm just gonna guess straight up it's them.
Most likely an overload on server, but might also be a poorly optimized net code on any point on the net. I don't work at IT but that obviously suggest the server side if client is fine with anything else. Most of the time it's just random, and come and goes. Proceed regularly.-įrom what we've observed it's not like a set lag for all of us. May not seem much but probably enough to support Wildstar. If we are going to quit (which is in consideration 'cause the only time when we are all online is just laggy as hell), it's basically a three digit less from every event. People generally leave in packs let's take my friends for example. Are they just going to ignore this and wait 'till people leave the game? It happens not only to my ticket but my friends' as well. I am starting to believe that they don't even know what they are doing with the data and is just avoiding more tasks (oh wait the latter is a fact). After all that they'll (yeah, they, cause it's all the same) just say their server is fine. So yeah, and the support just copy and paste a whole paragraph telling me to share my config and logs. Nope any other program or games run fine. Nope two different ISP's that we are using.ģ.
Nope I live in Kelowna while my friends are in Vancouver we all lag.Ģ. Now here are the stuffs I eliminated before every ticket I sent:ġ. It's not like it's a constant high ping, but rather a spike (up to 5k ms sometimes) and is unplayable. As title, recently especially this past month starting gradually from 7pm PST it just lags like hell.